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Full body motion control. face, voice reconnection, They even have a splatter paint simulation.
So that's cool and everything but here is the creepy part: http://www.youtube.com/watch?v=SxU_T7C4Ils
CREEPY. A full interactive little kid that you can talk to and he responds. You can hand him real pictures, show him it, and he will grab it see it and tell you want it is "orange fish."
He can read your face and see if your angry sad or happy. He can also tell who you are by face reconnection.
So this begs the question... how long tell the iterative little children inslave humanity?
It's all pretty amazing. What a cool way to potentially control remote robots for surgery, or space bots, or beat the crap out of your friends without breaking a nail. That kid though... *shudder
Just wondering - wouldn't your arms get tired holding on to a steering wheel that isn't there for hours on end? People are going to develop some heretofore undiscovered muscles using this thing.
Forget the creepy kid, heart attacks will be ramped.
Thanks for sharing the link. i go through this link and found it quite interesting. It will be a great experience for a gamer to involve his/her self in the game and to enjoy it.
Kids also enjoy as they can do fight by the method they want. Good One
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These days it seems almost everyone has a theory about the future of video games. Many software developers see themselves on a collision course with the film industry, with games having their own version of the Oscars. Others expect games to mimic art history by undergoing a series of graphic reinterpretations. But if you look closely, the young history of gaming seems to be following the evolution of the vehicle where games appear most — television.
We tend to see gaming as one all-encompassing genre under a capital "G." But within that genre, many sub-classifications will rise, thrive, endure and fail. Just as reality-based fare is among the most successful television of the last decade, it's possible that the new massive, multiplayer online games will follow a similar course. It's feasible that millions of people will soon compete in a virtual world for the right to become Donald Trump's Apprentice. Perhaps an enterprising designer will create an educational game that rivals the social significance of Sesame Street. And maybe a group of prescient developers will make a game series that allows participants to see what it's like to perform in a real-life ER.
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